![]() ![]() When math teacher Jean-Baptiste Huynh noticed many of his bright students struggling with algebra, he figured there was a problem with the way the subject was taught, not with the students themselves. The company is headquartered in Norway with offices in the US, the UK, France and Finland.Games foster engagement – a necessity for any learning experience – but how can you transfer knowledge acquired through gamification to the classroom? In 2019, over 200 million games were played on the Kahoot! platform with 1.2 billion participating players in 200 countries. Launched in 2013, Kahoot!'s vision is to build the leading learning platform in the world. ![]() In addition, our family of apps takes math learning to a new level and empowers children to learn to read through play. ![]() Our game-based learning platform makes it easy for any individual or corporation to create, share and play learning games that drive serious engagement. Kahoot! is on a mission to make learning awesome! We want to empower every child, student and employee to unlock their full learning potential. For more information visit DragonBox, Poio and Kahoot! and follow Kahoot! on Facebook, Twitter and Instagram. Poio, DragonBox and Kahoot! are available for download on both the App Store and Google Play. The DragonBox Complete Math Pack includes all five apps for $24.99 apps can also be purchased individually, and include DragonBox Numbers (ages 4-8, $7.99), DragonBox Big Numbers (ages 6-9, $7.99), DragonBox Algebra 5+ (ages 5+, $4.99), DragonBox Algebra 12+ (ages 9+, $7.99) and DragonBox Elements (ages 9+, $4.99). DragonBox focuses on individual, complex play, and, unlike most math-learning apps, the platform goes beyond practicing equations to help children visualize counting and numbers and learn basic math functions on their own. Adapting to each child's level of skill, the game provides parents with frequent email reports on their child's progress and achievements.ĭragonBox (a Kahoot! company) offers a collection of five math-based learning apps that gives millions of children worldwide a powerful digital learning experience, perfect for teaching the importance of numbers during Mathematics and Statistics Awareness Month in April. to download for $4.99 and is already being used by more than 100,000 parents in Europe to help their children crack the reading code. Poio and DragonBox are an essential part of our family of apps for children that allows us to realize this vision." alongside DragonBox and Kahoot! for children and their parents to learn at home," said Eilert Hanoa, CEO, Kahoot! "At Kahoot!, our mission is to make learning awesome for users of all ages through unique, gamified offerings and embracing technology as an advantage for education. "With the recent surge of remote learning and educational gaming tools at home, we are proud to now offer Poio in the U.S. At the end of their Poio exploration - which takes on a magical universe inhabited by an eponymous troll - kids can order a hard copy of their digitally created story as a trophy for their accomplishments. ![]() The story-based game adapts to each child's skill level so all children can enjoy learning the fundamentals of reading at their own pace. Poio by Kahoot!, for ages three to eight, is an immersive learn-to-read adventure game designed to allow children to learn through their own exploration, triggering their curiosity and motivation to practice spelling and phonetics without the need for support. Poio joins DragonBox as a powerful e-learning offering from Kahoot! with games that naturally engage kids in learning without them noticing. Parents are also becoming more involved with their children's at-home education, with more than 55 million students now learning from home due to school closures as a result of COVID-19 ( Education Week, 2020). Today more than ever, with schools moving to virtual learning due to the growing threat of COVID-19, e-learning resources have steadily increased in demand, projected to triple in market value from $107 billion in 2015 to $325 billion in 2025 (Research and Markets, 2018). Kahoot! launches reading app Poio in the U.S., adding to e-learning toolset with DragonBox ![]()
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